#include "StdAfx.h"
#include "cExplosion.h"

//-------------------------------------------------------------------------------------------------------------------------
cExplosion::cExplosion(void)
{
	isLive = FALSE;
}
//-------------------------------------------------------------------------------------------------------------------------
cExplosion::~cExplosion(void)
{
}
//-------------------------------------------------------------------------------------------------------------------------
void cExplosion::Create( )
{
	cSpriteMgr& mgrSprite = mgrSprite.getInstance();
	Init( mgrSprite.getSprite("explosion"), 1.f );
//	Play( TRUE ); 
}
//-------------------------------------------------------------------------------------------------------------------------
void cExplosion::OnUpdate( float dwTime )
{
	//Play( TRUE ); 
	update( dwTime );
}
//-------------------------------------------------------------------------------------------------------------------------
void cExplosion::Render( FLOAT x, FLOAT y, FLOAT z  )
{
//	Play( TRUE ); 
	//render( x, y, z );
}
//-------------------------------------------------------------------------------------------------------------------------
